Book & DVD. Nearly 1200 illustrations and screen captures help reinforce the written explanations and clarify difficult concepts. Offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. Beginners learn the fundamentals of working in LightWave including an introduction to 3D and the 3D pipeline, an in-depth look at the LightWave interface, the primary tenets of polygonal modelling and keyframe animation, the key principles of lighting and surfacing, and tricks on how to get the best looking renders. Intermediate users advance their understanding of polygonal modelling and begin building complex objects. They will also learn about textures, how to use HDRI for photorealistic lighting, how to properly use UV maps, and how to construct 3D environments, and will gain an understanding of particle animation, including the use of Hypervoxels for simulated snow and rain. Advanced users explore subdivision surface modelling while building an entire 3D character (which they will later animate). They will expand their sculpting skills by learning how to model a realistic human head with splines, and learn about LightWave v9's new Node Editor including how to use the Sub Surface Scattering Node to simulate realistic skin.
Condition: Shelf worn. Some marks to foreedge. Pages crisp and clean with a good tight binding. DVD included.