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Mathematics for 3D game programming and computer graphics

£25.99

Product description

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Illustrated boards in good condition with minor scuffing at edges and corners. Pages are bright, clean and in very good condition.

Item details

Author(s):
Eric Lengyel
Condition:
Used: very good
Dimensions:
24cmx19.5cmx4cm
Edition:
2012
Format:
Hardback
ISBN-10:
1435458869
ISBN-13:
9781435458864
Number of pages:
545
Publisher:
Course Technology Cengage Learning
Title:
Mathematics for 3D game programming and computer graphics

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About this item

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Illustrated boards in good condition with minor scuffing at edges and corners. Pages are bright, clean and in very good condition.

Author(s):
Eric Lengyel
Condition:
Used: very good
Dimensions:
24cmx19.5cmx4cm
Edition:
2012
Format:
Hardback
ISBN-10:
1435458869
ISBN-13:
9781435458864
Number of pages:
545
Publisher:
Course Technology Cengage Learning
Title:
Mathematics for 3D game programming and computer graphics

Delivery & returns

This item will be dispatched to UK addresses via second class post within 2 working days of receipt of your order. Standard UK delivery is Standard UK delivery is £3.95 per order, so you're only charged once no matter how many items you have in your basket. Any additional courier charges will be applied at checkout as they vary depending on delivery address.

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