Konami's Coin-Op Hits (cassette)
5 games in 1, for the Commodore.
Games included are 'Green Beret', 'Mikie', 'Yie Ar Kung-Fu', 'Ping Pong' and 'Hyper Sports'.
'Green Beret' - The game is divided into three sections, the bridge, the harbour and the missile base, all of which need to be negotiated if you are to get Green Hat to rescue the captives. Each section scrolls left and right and to complete each section you need to get as far right as you can, killing any soldier who dares cross your path. Some special soldiers leave weapons behind when stabbed, such as a flamethrower or a rocket launcher. You generally get three shots with this weapon before it runs out, but there are normally three or four of these on each level. At the end of each level there is a fracas with a load of soldiers. A flame thrower is handy here. In later levels soldiers fly in on parachutes, and judo masters and dogs even come at you. You have three lives to complete the mission and go into the US Army hall of fame.
'Mikie' - As Mikie, you must complete a secret message in all levels of the game, to be delivered to your girlfriend who is in the playground. You complete messages by collecting hearts that are spread around the room. In order to get hearts, you have to face them and shout at them. When you have collected all of them, you can exit that room. Hearts can be found in the room in lockers, on tables, on the floor, or under seats. There are two types of hearts: Single Hearts, where you must shout at the heart once to get it, and Triple Hearts, where you must shout at the heart three times.
'Yie Ar Kung-Fu' - In this game, you play Oolong, who wants to follow his father's footsteps and become Grand Master. In order to become one, he must defeat ten opponents, who try to make him fail his mission. The opponents each have one name and the names sometimes have an obvious connection with the weapons they use. For example, an opponent simply known as Pole attacks Oolong with one.
'Ping Pong' - Konami Ping-Pong is, quite simply, a peerless table tennis simulator. The designers made a terrific decision in making the paddle automatically track the ball—your decision is simply when to swing, and what type of shot to apply. Four different strikes are supported, and you can flip your grip to backhand with the press of a button. The game moves along at a good clip, the physics feel close enough for an arcade-action experience, and the rules are so dead simple that anybody can jump in, play, and have a good time. Games are played to 11 points and five difficulty levels are available for the CPU player.
'Hyper Sports' - The aim of the game is to progress by surpassing the qualifying time or score for each of the six events of swimming, skeet-shooting, the horse, triple jump, archery and weightlifting. Qualification gets incrementally harder over four cycles, with the finally rotation requiring virtual perfection.