Super Meat Boy is a platform game developed by Team Meat and designed by Edmund McMillen and Tommy Refenes, and is the successor to McMillen and Jonathan McEntee's flash game, Meat Boy, originally released in October 2008. Super Meat Boy was released on Xbox Live Arcade on October 20, 2010, and on Windows on November 30, 2010. Versions for Mac and Linux are planned for future release. The game follows Meat Boy as he attempts to rescue his girlfriend Bandage Girl from the villainous Dr. Fetus through over 300 levels filled with deadly hazards.
The game received acclaim from critics. It received the award for Most Challenging Game from IGN in 2010 and also received awards for Best Downloadable Game from GameSpot and GameTrailers that same year. Critics lauded the game's precise control, unique retro art style, and soundtrack by Danny Baranowsky. Reviewers generally praised the game's high difficulty, though some warned that not all consumers would appreciate the difficult levels. The game has been a commercial success, having sold more than 600,000 copies.
The game sees players taking on the role of a small, skinless, cube-shaped character named Meat Boy, who must save his girlfriend, Bandage Girl, from the evil Dr. Fetus. The game is divided into multiple chapters, which together contain over 300 levels. Players must guide Meat Boy to the end of each level while avoiding buzzsaws, salt, and various other fatal obstacles. The player can jump and run, and can stick to walls in order to either jump off of them or to slide down them. The core gameplay can be compared to many traditional platformers such as Mega Man and N, requiring fine control and split-second timing.
Levels in each chapter can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared. The player has an unlimited number of attempts to complete each level; if Meat Boy is killed he immediately restarts the level, though the red blood left behind on surfaces that the player has touched remains. Completing a level within a certain time will earn an "A+" grade, which unlocks a harder alternate level in the "dark world". In addition to these, there are hidden warp zones, accessed by finding portals in specific levels. These feature retro styled bonus levels, which have a limit of three lives or are patterned after another video game. Clearing certain warp zones or collecting enough bandages, which are hidden within the game's levels, unlocks guest characters from other indie games. There is also a replay function, accessed after a level has been completed, which shows all of the player's attempts at completing the level simultaneously.